Futures
Access hundreds of perpetual contracts
TradFi
Gold
One platform for global traditional assets
Options
Hot
Trade European-style vanilla options
Unified Account
Maximize your capital efficiency
Demo Trading
Futures Kickoff
Get prepared for your futures trading
Futures Events
Join events to earn rewards
Demo Trading
Use virtual funds to experience risk-free trading
Launch
CandyDrop
Collect candies to earn airdrops
Launchpool
Quick staking, earn potential new tokens
HODLer Airdrop
Hold GT and get massive airdrops for free
Launchpad
Be early to the next big token project
Alpha Points
Trade on-chain assets and earn airdrops
Futures Points
Earn futures points and claim airdrop rewards
The MET Embraces the Metaverse with Roblox to Engage Young Visitors
As part of this collaboration, Roblox users can now obtain digital versions of famous artworks and artifacts for their avatars, including Van Gogh’s iconic straw hat
These digital wearables, along with other items like suits of armor and Egyptian masks, are available through the augmented reality quest-based app called Replica.
Developed in partnership with Verizon, Replica takes visitors on an interactive tour of The Met, guiding them to 37 selected physical artworks spread throughout the museum
Through the app, users can scan the artworks, which unlocks digital wearables that can be imported into their Roblox inventories
“With Replica, we were able to use technology to reach kids and young art lovers in a space they’re already engaged with,” Ken Weine, Senior Vice President of External Affairs at The Met, said in a recent interview
The Met to Create its Digital Double in Sandbox
In addition to the app’s quest-based format, the collaboration also includes a virtual representation of The Met within the Roblox platform
Users can explore virtual versions of the museum’s Fifth Avenue facade and interior spaces like the Great Hall
They have the opportunity to curate exhibitions by pairing the acquired digital wearables and taking photos of their avatars against historical backdrops.
The Met’s foray into the metaverse aligns with a broader trend of cultural institutions embracing virtual experiences
The British Museum, for example, has partnered with The Sandbox Game to create its own immersive space within the platform, accompanied by a range of NFT digital collectibles.
More recently, Futureverse, a crypto tech and gaming startup, announced that it has secured $54 million in Series A funding to support its expansion in the metaverse space
However, it is worth noting that there has been growing skepticism toward the concept of the metaverse, which was all the hype over the past few years
This is particularly true since many big supporters of the idea have recently backed down from their ambitions
Earlier this year, entertainment giant Disney announced that it is eliminating its metaverse division as part of broader layoffs that will impact as many as 7,000 employees.
Moreover, Microsoft has discontinued its Industrial Metaverse Core team this year, a four-month-old project aimed to encourage the use of the metaverse in industrial environments