Lately, watching those blockchain games with the "play and earn" pools, it really looks like they’re opening the floodgates: as soon as the output starts, token inflation can't keep up with consumption scenarios, and everyone is left with just one action—selling. When prices drop, rewards seem even less valuable, retention drops faster, liquidity visibly retreats, and in the end, the pool runs out, leaving behind a bunch of incomprehensible props and "future plans." Honestly, it’s not that no one plays; it’s that the economic model trains players to be miners.



By the way, these days modularization and DA layers are hot again. Developers are excited, while users are confused. My partner even asked me, "Is DA a ride-hailing app?" Anyway, right now I’m focusing on two things in blockchain games: whether new output has a brake, and whether the selling pressure can be locked inside the game to eliminate it. If you can’t do that, don’t even talk about the ecosystem—first figure out how not to blow up.
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