Large-scale game development


AI has a hard time understanding graphics-related operations
For example, terrain editing, skeletal animation, Avatar systems, combat systems...
And even a single module's complete logic code can be huge
The requirements for AI context are too high
Current general models are okay for small mini-games
For large-scale games, we need to wait for the capabilities of general models to improve further
And the emergence of game-specific models
View Original
post-image
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
  • Reward
  • Comment
  • Repost
  • Share
Comment
0/400
No comments
  • Pin