Take-Two Interactive's trading volume on February 23rd was $380 million, ranking 329th among U.S. stocks on that day.

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On February 23, 2026, Take-Two Interactive (TTWO), an interactive home entertainment company, had a trading volume of $380 million, ranking 329th among U.S. stocks that day. The trading volume increased by 1.55% compared to the previous day, with a total of 1.9423 million shares traded.

Take-Two Interactive (TTWO) closed at $195.59 on February 23, 2026, down 2.07%. Over the past five trading days, the stock has increased by 0.99%. In February, it has fallen 11.22%, and since the beginning of the year, it has decreased by 23.61%. Over the past 52 weeks, it has declined by 7.59%.

If the company has been listed for less than 52 weeks, the 52-week change is calculated from the listing date to the present (this also applies to listings of less than 1 month or fewer than 5 trading days).

Take-Two Interactive (TTWO) Trading Volume (USD) Change from Previous Day Volume
February 23, 2026 $380 million +1.55% 1.9423 million
February 20, 2026 $375 million -13.50% 1.8726 million
February 19, 2026 $433 million +12.87% 2.1399 million
February 18, 2026 $384 million -8.38% 1.931 million
February 17, 2026 $419 million -15.61% 2.1611 million

Take-Two Interactive released its third-quarter fiscal year 2026 report (cumulative) on February 4, 2026. Revenue for the period from April 1, 2025, to December 31, 2025, was $4.977 billion, a year-over-year increase of 22.85%. Net loss was $239 million, narrowing by 68.29% year-over-year.

Take-Two Interactive Software, Inc. was founded in Delaware in 1993. The company is a leading developer, publisher, and marketer of interactive entertainment for global consumers. It develops and publishes products under its two wholly owned brands, Rockstar Games and 2K. The company’s products are designed for console systems, handheld gaming devices, and personal computers, including smartphones and tablets, and are delivered through physical retail, digital downloads, online platforms, and cloud streaming services.

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