Recently, I saw new L2 incentives to boost TVL again, and old brothers in the group complained, "Mining, selling," and I can really empathize... The pool in blockchain games is actually even worse. Many projects initially open up large outputs, thinking "bring people in first, then talk," I thought as long as the gameplay is good enough and there are buyers for the output, it could take off. But once inflation kicks in, most of the money flowing into the pool is just calculating break-even, no real consumption happening, items/tokens are being dumped all the way, and in the end, even doing tasks feels like clocking in for a paycheck, the mentality just collapses. To put it simply, if the output isn't driven by real demand (like consumption, tickets, dividends), then it's just using future buyers to support the current hype. Now I mainly ask in blockchain games: where does the token come from, and who will ultimately pay the bill? If you don't understand, just don't mint it; anyway, I always come in at the last second.

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